Summary:
First of all I show you how to compile the simpleFluidEmitter plugin for maya which enables you to emit from a texture into a fluid container.
This tutorial doesnt cover any programming of C++ , just simply how to get started and what to have to be able to compile plugins yourself.
The first link discussed in the video is the visual studio express available from microsoft here:
http://www.microsoft.com/express/
You might also need the windows SDK available here
http://msdn.microsoft.com/en-us/windowsserver/bb980924.aspx
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