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VIDEO TUTORIAL - Rendering Tornado Part 3. Making custom OpacityPP and rgbPP work with 3delight sprites.
Part 3 of the Rendering Tornado series which in turn follows on from the larger tornado project.
In this tutorial we cover how to get custom particle attributes opacityPP and rgbPP work with textured sprite shaders in 3delight.
There is an error in one of the examples made, but I've commented that out anyway. In the particle expression I capture the position with a float $pos but ofcourse it has to be a float $pos[], ie an array of floats.