Part two of the sprites series of videos is an in depth look at rendering sprites in both MentalRay and 3Delight.
Well its official. Mental ray sucks. I thought I could achieve the same results using raytracing but outputting something worthwhile posting has been troublesome to say the least. See the results for yourself. The first swf is mental ray and the second is 3delight. Mental ray and ray tracing was so slow that to even get that poor quality rendered out in time (without cranking the settings) i even had to reduce the particle count. The 3delight on the other hand with the deep shadows enabled me to blur the shadows with no penalty since they are depth map and to leave expensive ray tracing out of the calculations. |